Resto Shaman Grid Setup
There are many great guides out there for setting up Grid. Marcie Knox’s article on WoW.com is perhaps a bit dated now, but is a great introduction to the addon. You can find a great list of Grid posts on BobTurkey’s site. Or you could always just Google it. I’m not going to go over the details of configuring the addon, because that has already been done so well elsewhere. Instead, I’ll focus on what I find to be a good Grid setup as a resto shaman.
Grid is complicated, so you’re going to need to spend an hour or two getting used to how things work. If this sounds too hard, then I guess you’re stuck with Healbot or VuhDo (which may be just fine, I don’t know). However, I really enjoy tweaking my UI, and Grid in particular, because it makes me think through what information I need to see, which helps me be a better healer. Once you get hooked, you are going to be constantly tweaking your Grid setup for maximum performance.
When tailoring your Grid setup for a resto shaman, your guiding principle should be displaying all the information you need, and none of the information you don’t. Here are the top 10 things I want to see with a glance at Grid:
- Character names and classes
- Health totals
- Incoming heals
- Range indicator
- Raid debuffs
- Who has aggro
- Poison, Disease and Curse information
- Riptide HoTs
- Ancestral Fortitude
- Raid marks
Here are some things that you very easily could display in Grid, but I choose not to:
- Mana/energy bars for each raid member (possibly helpful for mana tide, not worth the clutter for me)
- HoT trackers (I just don’t need this info. I assume the druids are hotting everything up, and heal accordingly)
- Priest or paladin shields (sometimes relevant, but again, I assume a disc priest is shielding)
- Earth Shield (I prefer to just look at the tanks and/or TotemTimers to see if my ES is up)
- My target (I can already tell who my target is through other parts of my UI)
Getting all this information on Grid takes a bit of setup time, but it’s worth the hassle. In addition to the standard Grid addon, I use several additional modules to add flexibility. GridRaidStatusDebuffs adds an icon to the center of Grid to display important raid debuffs, such as penetrating cold on Anub’arak or instability on Sindragosa. I’m not sure how I ever played without this addon, as it really helps to keep track of raid debuffs to guide your healing priorities. Make sure to update it often to get all the relevant debuffs for each encounter.
GridStatusRaidIcons allows me to see a miniature raid icon for any marked players, which can be very helpful when you raid leader calls out “heal square” or “X run to the ranged.” GridIndicatorSideIcons allows me to place icons at the top of my Grid frame, which is where I prefer to place raid icons. GridIndicatorText3 allows me to add a third line of text to Grid, which I appreciate for aesthetic reasons. These are all the additional Grid modules that I need, but you can get crazy and add a ton of info to your basic Grid setup. Just do a search for Grid on curse.com and see what’s out there.
Here’s how my UI looks in a 5 man heroic dungeon (click for a larger version). It is still a little in flux, but I’m generally happy with how it looks and functions:
For now, I just want to focus on Grid. I have it set up in the middle of my screen, below my character and his cast bar. For the longest time, I played with Grid floating freely on my screen, and I’d usually place it just to the left or right of my character. However, I’ve found that this position leaves the middle of the screen clear to improve my raid awareness, while allowing me to easily see what’s going on with my character and focus mostly on healing.
The one downside of having Grid in this location is that I need it to always take up a set amount of space. I have it set to a constant 25 man setup. I don’t need anything larger, since I rarely do battlegrounds. If I really need to see pets in a 25 man raid, I can extend the size out a bit, since the actions bars to the right of Grid are not critical.
Let’s take a closer look at Grid itself:
I like to keep the center health bar colored by class so I can easily see who I am grouped with. Some healers like to set these to green bars, or have them change colors as people lose health, but I find this unnecessary. The death knight here is an example of what I like to see from my DPS: no aggro, no debuffs, full health, just doing his thing. The next player down is a boomkin. You can see that his health is just below half based on his center bar. The icon in the lower left tells me that he has a poison, disease, or curse that I can remove. The center text icon lets me know that it is a poison. If this was a raid, I would see raid debuffs in the center text as well, very similar to the poison icon here. The rogue is in a similar position to the death knight, although in his case you can see that he’s about to receive an incoming heal of around 7.3k. I’m not sure if I was mistakenly targeting him with my chain heal, or it was an estimated bounce from the druid, but I find this estimate of incoming heals very helpful, especially on a raid tank. It will show estimated heals from all healers, not just yourself.
The paladin tank is next, and you can see a few things here. First, the red aggro in the top left tells me that he has aggro, which is good. Even better is that no one else has a red dot. If someone does get aggro, I can see it quickly, and send heals their way. If I feel like it. The purple box on the top right lets me know that my Riptide HoT is on the target. The green icon on the lower right tells me that the Ancestral Fortitude buff is up on the tank, reducing his incoming physical damage by 10%. I can also see that he has a small heal incoming, likely the Riptide HoT.
Yours truly is on the bottom, just doing his thing and getting the heroic healed. If someone was out of range, they would be clearly grayed out on Grid. If there were raid marks out, you’d see a small version of the icon in the top, middle of their character box. With this setup, I’m able to accomplish the ten goals I set out above, and I have a lot of information in a very small space on my UI.
In the next few weeks I’ll try to go over some other aspects of my UI. For quick reference, here is a list of the main addons that you see above:
- Grid (and Clique, which is not seen but critical)
- Quartz (cast bars)
- IceHUD (heads up health and mana display)
- Razr Naga action bar addon (based on Dominos, I believe)
- Bison (buffs and debuffs)
- Omen Threat Meter
- Skada (modular healing and damage meters)
- TotemTimers (totem and weapon buff/shield bars)
- Prat (chat mod)
- ChocolateBar Broker Display and assorted mods (similar to Titan Panel or Fubar, but better)